Understand
Sharpen behavior and audience, activate synthetic personas, identify motivators and barriers along the user journey.
From question to high-impact intervention in 19 days. A working prototype.
Grounded in psychology. Tested with synthetic data. Validated with real people.
19days.ch 01 / 05Products and campaigns reach people, but rarely change behavior in measurable ways. Most solutions fail not on the idea, but on the assumption about the audience.
We combine behavioral psychology, choice architecture, gamification, and AI. We test early in a sandbox before effort and risk rise in the real market.
Sharpen behavior and audience, activate synthetic personas, identify motivators and barriers along the user journey.
Build interventions from behavioral psychology and gamification, translate to prototypes, test with synthetic and real users.
Evaluate results, prioritise rollout, name open questions and risks, hand over the prototype.
Validated with real users, technical feasibility demonstrated.
Compressed insights on audience, motivators, barriers, ready to argue with.
Next steps, owners, timeline, black on white.
Behavioral KPI, driver metrics and a guardrail, ready for rollout day 1.
Core team